XR: The Next Tech Paradigm Shift

Extended Reality (XR) encompasses the domains of augmented reality (AR), mixed reality (MR), and virtual reality (VR). This technology facilitates a seamless integration between the physical environment and an engaging "digital twin world," providing users with genuinely immersive experiences within both virtual and augmented contexts.
The realms of virtual and augmented reality are currently witnessing significant expansion, with applications proliferating across a range of sectors, including entertainment, cinema, marketing, real estate, training, education, maintenance, and remote work. The potential of Extended Reality is extensive, fostering enhanced collaboration in the workplace, improving training and educational programs, supporting therapeutic interventions, and enabling comprehensive data exploration and analysis. By embracing XR, organizations can unlock a multitude of opportunities, inviting a reimagining of our interactions with technology and one another.
Our Visions
talent
pool
Assemble great minds in XR technology.
open
community
Welcome students and non-students from both tech and humanities.
streamlined
ecosystem
Foster collaborations between industry and academia.
innovation
hub
Explore the frontier of XR technology and its use in artistic and cultural domains.
On our XR Project Platform, our members not only can explore projects from the academia and industry, but also projects submitted by other members, encouraging collaborations among our XR community. Through a diverse array of projects, we engage in both technical pursuits—such as hardware engineering, AI, software development, and digital twins—and humanities-focused projects like creative media, gaming, and educational applications of XR.
Our members, regardless of their background, have the chance to flourish in an open XR community, collaborate with talents from different disciplines, and take part in hands-on projects, workshops, hackathons, conferences, gaming parties, music events, and other cultural activities.
We seek to unite all XR talents, regardless of their background, under one initiative, and offer a platform for them to learn and grow. Through our XR Project Platform, we aim to connect academia with industry, lay a solid foundation to prepare Germany for the Era of XR, and secure TUM as the leading entrepreneurial hub in the XR domain.
Our Team

Our team is composed of individuals possessing a diverse array of expertise, derived from various disciplines including informatics, physics, engineering, game development, and robotics. Each member contributes a distinctive perspective, shaped by both academic training and practical experience, enabling us to address challenges from multiple viewpoints.
We are firmly committed to promoting collaboration that transcends conventional boundaries, engaging with professionals from both scientific and technological fields as well as creative talents in the arts, humanities, and cultural sectors. This interdisciplinary methodology fosters a dynamic exchange of ideas between technology and the humanities, sparking innovative solutions and enhancing the potential of extended reality (XR) applications. By integrating insights from various disciplines, we strive to pioneer advanced developments that resonate with human experiences and deepen our collective understanding in the field of XR.
Our focus Areas
XR-Hardware

XR-Hardware
Experimenting with and developing XR hardware, acquiring and maintaining equipment such as VR headsets, AR glasses, LiDAR scanners, and 360° cameras, and providing a lending service for students, researchers, and other interested parties.
XR-AI

XR-AI
Researching and developing projects integrating AI with XR, including AR-powered AI agents and AI training in virtual environments.
XR-Robotics

XR-Robotics
Researching and developing telerobotics to enable remote robot control using XR hardware, particularly in collaboration with AI and virtual environments for automation training.
XR-Metaverse

XR-Metaverse
Optimizing websites for AR and VR viewing, ensuring immersive and interactive user experiences. Exploring novel user authentication technologies such as World ID and Orb.
XR-Digital Twin

XR-Digital Twin
Developing digital twins of TUM and potentially Munich, simulating real-world environments for various applications. Exploring digital twin technology for industrial simulations, smart manufacturing, robotics testing, and real-time data visualization across various fields.
XR-Creative Media

XR-Creative Media
Creating and promoting digital 3D art and immersive cultural experiences, such as virtual exhibitions, and exploring XR applications in gaming, virtual concerts, and interactive media.
XR-Academia

XR-Academia
Exploring the applications of XR in academia, collaborating with TUM faculty and research groups from different fields, providing academic projects of different levels from various study programs, and organizing trips to international research conferences.
XR-Industry

XR-Industry
Exploring XR use cases in the industry, such as CAD in XR, product development, hybrid working environments, and business management. Establishing industry collaborations, seeking sponsorships, and undertaking industry projects.
XR-Entrepreneurship

XR-Entrepreneurship
Developing and supporting XR-related startup projects, such as Comsphere - the most human social platform, and fostering a network of student entrepreneurs in the emerging domain of XR.
XR-Community

XR-Community
Organizing hackathons, workshops, VR parties, research conferences, and networking events to encourage innovation and knowledge-sharing among members. Partnering with other TUM student organizations and external entities on larger projects and events by providing expertise on XR construction and hardware.
Our Main Activities
- Undertaking XR projects from different domains, and organizing demo days to showcase the products
- Participating in XR hackathons
- Hosting VR gaming parites and music events
- Organizing XR workshops, talks, and conferences
- Organizing XR cultural events
- Arranging trips to XR conferences, exhibitions, and hackathons